Each time a player fires at an android, the cut-out will show exactly where each bullet lands, so they’re also very useful for testing weapon accuracies. I spent several hours just firing off different kinds of rifles and pistols in a shooting gallery against creepy androids that look like something out of the Terminator series.Īnd while these androids certainly are creepy, a small cut-out for these droids will appear in the bottom left corner of the player’s screen. Almost every weapon available in the item shop can be tested out for free in the firing range, allowing players to find the weapon that’s right for them, as well as letting them try before they buy. One feature that I felt was very welcoming was the inclusion of a firing range. (The K1 rifle in particular sounds more like a sub-machine gun than an assault rifle.) One aspect that still holds up is the game’s weapon models, which are highly detailed and have decent reload animations, although some of the sound effects for a few of the firearms seem a bit off. Speaking of resolutions, the highest screen resolution available is 1600 x 1200, so if your monitor goes any higher than that, you’ll have to deal with black bars on the side of your screen. Character models in particular have very low polygon counts, as well as low-resolution textures that tend to look blurry when played on a high resolution screen setting. Despite the fact that skillful players will be more patient when approaching choke points, especially during demolition matches where players cannot respawn after a kill, time limits are constantly breathing down everyone’s neck, so you can expect matches with body counts piling up quickly.Īs mentioned, the game was released in South Korea back in 2005, and since then, there hasn’t been any significant change to the game’s engine, so everything about Sudden Attack is dated, from the character models to the environments, textures and sound effects. While this system was also pulled straight from Counter-Strike, it works well enough for players to get their messages out quick and easy.ĭue to relatively small maps, the pacing of a single match is considerably faster compared to a modern military FPS. As expected, finding coordination among randomly made teams can be nearly impossible, but the game does come equipped with radio chat commands that can be accessed using Z, X and C keys. Of course, all weapons have their advantages and disadvantages, so it’s up to player communication and coordination in order to cover up the slack. ![]() Also: players can pick up weapons from fallen teammates or enemy soldiers, so that golden CM901 assault rifle or that blue M4A1 with the chainsaw on it isn’t going to make you any more powerful compared to that random solider using a basic AK-47 if you don’t know how to use it properly. Just like in Counter-Strike, players will have to either stand still or crouch down in order to decrease weapon spread and recoil, which will seem like a pain at first, but after a few or so matches, this should become second nature to the player.Ī perfectly placed headshot from almost any firearm can result in a one-hit kill, which somewhat rules out the possibility of players being able to buy their way to victory using an overpowered weapon. ![]() Since each weapon has different amounts of recoil and bullet spread, each shot must be fired with care. Gamers that are used to modern FPSs will have to re-learn many aspects including gun control, communication, and even patience. The core gameplay for Sudden Attack places emphasis on skillful aim and teamwork rather than straight-up running & gunning. It’s just you, your firearm, your team, and your opponents. In Sudden Attack: There are no kill-streaks, iron sights, sprinting, care packages or anything special that can turn the tide of battle with a single key press. ![]() Well by today’s standards, it certainly is basic, in more ways than one… Since 2011, Nexon of America has hosted a localized version of Sudden Attack, promoting it as a “Back to basics FPS”. Lots of developers wanted to make their own version of Counter-Strike in an attempt to capture their fanbase, and back in 2005, South Korean game developer GameHi created “ Sudden Attack”, which was the first of many Counter-Strike clones to come. For its time, it was one of the most played online games out there, with highly addictive, multiplayer focused gameplay and considerably realistic gun physics. ![]() Long along, before the gaming market was flooded by tons of CoD: Modern Warfare copycats, there was a little known FPS title called “Counter-Strike” which started the whole Military FPS trend in the first place.
0 Comments
Leave a Reply. |