![]() In short, legacy OEMs are catching up fast with their newer counterparts. We’ve got our compass fixed on Mercedes-Benz EQS which is touted to be better than Tesla Model S. Legacy players have the manufacturing capability and are investing heavily in building better cars. In contrast, traditional OEMs like VW and Daimler currently follow the piecemeal approach and are dependent on suppliers. Disruptors like Tesla and Waymo have proven competencies in developing software in-house. We see this fragmented approach as intensifying challenges related to control interfaces and integration.Īn interesting point to note here is the comparison between disruptors and legacy OEMs. ![]() While OEMs are able to develop some of these internally, others will need to be bought from suppliers. Today, software architecture in vehicles comprises five or more domains, each of which involves multiple functional components, including, for instance, chassis, infotainment, connectivity, powertrain, body, security, and operating systems. Incorporate features demanded by consumers has further aggravated technological, competitive and cost pressures on OEMs and industry stakeholders. This reflects the rise of connectivity, automation, and electrification trends that tend to be driven more by improvements in software rather than hardware. Increasingly, vehicles are being defined not so much by hardware and horsepower as by software and computing power. Shortcomings of Conventional Platforms Exposed in an Increasingly Software-driven Industry In this context, Frost & Sullivan’s research emphasizes the importance of building modular, scalable, purpose-built EV platforms with inherent automation capabilities that will anchor the transition from ICE to eMobility and successfully address the challenges of connectivity, automation, shared and electric (C.A.S.E.) convergence. Recognizing the limitations of conventional chassis platforms that are oriented to vehicles with internal combustion engines (ICEs), automotive manufacturers are looking at dedicated ‘skateboard’ electric vehicle (EV) platforms that offer the promise of superior cost efficiencies and enhanced value propositions. Vehicle design and development are transforming in tandem with the automotive industry’s shift towards electrification and autonomous driving. This game was gonna be special.Focus to be on flexible, dedicated electrified ‘skateboard’ platforms with inherent automation capabilities ![]() On top of all of this, the settings of a bedroom, kitchen (complete with greasy, left over pizza box) and other locales were interesting, unique and added a whole new level of immersion. Combine this with the fact that you can customize your birb's appearance - well - this game was turning into something special. The game is full of hilarious, quirky moments and the first time I saw the bird flap its wings while soaring on a skateboard. We wanted a game that focused on creating a chill, fun vibe that allowed the players to experiment, try over and over and explore. Skateboarding games are often edgy, with hard hitting or aggressive soundtracks to boot. Like many, I played plenty of skateboarding themed video games in the 2000's and enjoyed them a ton. When Megan Fox, the lead designer and studio owner, approached me about a new prototype idea she had of a skateboarding bird I was MORE than intrigued. This is the official soundtrack for SkateBIRD, developed and published by Glass Bottom Games.
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